Category: gamemastering

Ties that bind

Over the years I’ve run several role-playing campaigns with various systems and settings, from King Arthur Pendragon to Shadowrun and Beyond the Supernatural. While most of these campaigns have been fun enough to run and play, only two of them stand out as especially memorable: a Vampire the Masquerade campaign I ran some ten years ago, set in ancient Rome, and the Smallville campaign I’m currently running. While pondering what exactly has made those campaigns click, I noticed that there’s one significant element they both have in common.

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