My take on Rogue

When I told a friend of mine that I’d be running Marvel Heroic at Ropecon, she immediately signed up for the game and picked Rogue for her character. Since even at the time of writing this post we are still waiting for the official Rogue datafile, I then needed to write up Good Ol’ Gal’s stats for the game myself.

I could have, of course, also used one of the Rogue datafiles created previously by other fans of the game – and Rogue – but I didn’t find their treatment of Rogue’s power-draining abilities quite corresponding to my views of them. Designing that part of the datafile was tricky for me too, since Rogue’s own mutant power has so many different aspects to it: weakening the target, absorbing memories alongside powers, and the echoes of her targets’ personalities messing up her mind. It will be interesting to see how the designers at Margaret Weis Productions have tackled this problem when the Civil War: X-Men book eventually comes out. (For those other fan-made Rogue datafiles, see the Marvel Heroic blogs Plot Points and overgeeked.)

So, here’s how my version of Rogue’s datafile came up. Its noteworthiest detail is probably the Deadly Kiss SFX that models the weakening effect of Rogue’s touch – I opted for complication instead of stress, since given the way how that effect works in the comics, stress would have been too hard to shake off in the middle of an action scene. Also, I decided to use a doom pool mechanic instead of a plot point cost for the SFX to put the stakes a little higher when trying to take out powerful foes with it. And I think the doom pool connection also resonates with how those kinds of situations tend to turn out in the X-Men comics, too.

Unfortunately, since my Marvel Heroic session at Ropecon ended short, I haven’t had a proper chance to see how this write-up works in action. So, if you end up using this datafile in your Marvel Heroic game, please drop me a line in the comment box to let me know how it worked for you.

Rogue

(a.k.a. Anna Marie)

Affiliations:

Solo D10, Buddy D6, Team D8

Distinctions:

  • Checkered Past
  • Don’t Come Too Near
  • Good Ol’ Gal

Power Sets:

Power-Absorbing Touch

Mimic D12

  • SFX: Deadly Kiss. Immediately after creating a power asset from a target with Mimic, add a die equal to the target’s corresponding power trait to the Doom Pool to turn the power into a Weakened complication for the target. The target can recover the power by removing the complication or activating an opportunity.
  • SFX: Stolen Memories. After you have created a power asset from a target with Mimic, spend 1 PP to use one of the target’s specialties.
  • SFX: Voices in My Head. Instead of spending a Plot Point, you can step up your mental stress by +1 to make a power asset created by Mimic persistent.
  • Limit: Organic Approach. Mimic only works on innate abilities of living beings.
  • Limit: Fading Powers. During an action scene, remove a power asset to earn 1 PP.
  • Limit: Mutant. Earn 1 PP when affected by mutant-specific complications and tech.

Ms. Marvel’s Legacy

Precognitive Senses D6, Subsonic Flight D8, Superhuman Durability D10, Superhuman Stamina D10, Superhuman Strength D10

  • SFX: Seventh Sense. Spend 1 PP to add Precognitive Senses (or step up by +1 if already in your pool) and reroll all dice on a reaction.
  • SFX: Second Wind. Before you make an action including a Ms. Marvel’s Legacy power, you may move your physical stress to the Doom Pool and step up the Ms. Marvel’s Legacy power by +1 for this action.
  • SFX: Immunity. Spend 1 PP to ignore stress, trauma and complications from telepathy and mental probes.
  • Limit: Carol Takes Over. Change any Ms. Marvel’s Legacy power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.

Specialties:

Combat Expert D8

Milestones:

Untouchable

1 XP when you reject someone trying to approach you.

3 XP when you have to go to great lengths to avoid touching someone.

10 XP when you intentionally absorb powers from another hero.

Brotherhood Alumni

1 XP when another hero brings up your villainous past.

3 XP when confronting another hero over your past deeds.

10 XP when you come to terms with your past or end up abandoning other heroes because of your past.

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